pygambit.gambit.Game#
- class pygambit.gambit.Game#
A game, the fundamental unit of analysis in game theory.
Games may be represented in extensive or strategic form.
Methods
append_event(nodes, actions)Add a chance move at terminal nodes, with actions and their probabilities given by actions.
append_infoset(nodes, infoset)Add a move at terminal nodes, joining the information set that the node identified by infoset belongs to.
append_move(nodes, player, actions)Add a move for player at terminal nodes.
behavior_support_profile([actions])Create a new BehaviorSupportProfile on the game.
copy_tree(src, dest)Copy the subtree rooted at the node identified by src to the node identified by dest.
delete_parent(node)Delete the parent of the node identified by node.
delete_tree(node)Truncate the game tree at the node identified by node, deleting the subtree beneath it.
from_arrays(*arrays[, title])Create a new
Gamewith a strategic representation.from_dict(payoffs[, title])Create a new
Gamewith a strategic representation.get_action_probs(history)Returns the probability of each action at the node that history resolves to, keyed by label, if it currently belongs to a chance event.
get_actions(history)Returns the labels of the actions available at the node that history resolves to, in the order they are defined.
get_behavior(player, strategy)Return the mapping from information sets to actions prescribed by a strategy.
Returns a snapshot of the chance player's events: the points of exogenous randomness, each with a probability distribution over its actions.
get_histories(selector)Returns the Histories of the nodes that selector resolves to.
get_infosets(player)Returns a snapshot of the information sets belonging to the personal player player: the decisions at which that player chooses an action.
get_max_payoff(player)Returns the largest payoff for player in any play of the game.
get_members(history)Returns the Histories of the nodes which are members of the information set or event that the node identified by history currently belongs to.
get_min_payoff(player)Returns the smallest payoff for player in any play of the game.
get_minimal_subgame(history)Returns the History of the root of the smallest subgame containing the information set or event that the node identified by history belongs to.
get_outcome(location)Returns the label of the outcome attached at location.
get_outcome_payoffs(label)Returns the payoff to each player at the outcome labeled label.
Returns the labels of the outcomes in the game.
get_payoffs(contingency)Returns the payoff to each player at a pure-strategy contingency.
get_player(history)Returns the label of the player associated with the node that history resolves to: the one who makes the decision, if this is a personal node, or the chance player, if this is an event.
get_strategies(player)Returns a snapshot of the labels of the strategies belonging to player.
Returns the Histories of the nodes that are not reachable by any pure strategy profile.
Returns the Histories of the roots of the subgames of the game, in postorder (children before parents).
has_perfect_recall(player)Returns whether player has perfect recall.
insert_event(node, actions)Insert a chance move prior to the node identified by node, with actions and their probabilities given by actions.
insert_infoset(node, infoset)Insert a move in the information set or event that the node identified by infoset belongs to, prior to the node identified by node.
insert_move(node, player, actions)Insert a move for player prior to the node identified by node, with actions labeled according to actions.
make_event(nodes, probs[, label])Form nodes into a single event with distribution probs.
make_infoset(nodes, player[, label])Form nodes into a single information set belonging to player.
make_outcome(location, payoffs, label)Create an outcome with payoffs and label and attach it at location.
make_outcome_null(location)Reset the outcome at location to the null outcome.
mixed_behavior_profile([data, rational])Create a mixed behavior profile over the game.
mixed_strategy_profile([data, rational])Create a mixed strategy profile over the game.
move_tree(src, dest)Move the subtree rooted at the node identified by src to the node identified by dest.
new_table(dim[, title])Create a new
Gamewith a strategic representation.new_tree([players, title])Create a new
Gameconsisting of a trivial game tree, with one node, which is both root and terminal.random_behavior_profile([denom, gen])Create a MixedBehaviorProfile on the game, with probabilities drawn from the uniform distribution over the set of mixed behavior profiles.
random_strategy_profile([denom, gen])Create a MixedStrategy on the game, with probabilities drawn from the uniform distribution over the set of mixed strategy profiles.
relabel_actions(infoset, labels[, strict])Simultaneously reassign the labels of actions at the information set or event that the node identified by infoset belongs to.
relabel_outcomes(labels[, strict])Simultaneously reassign the labels of the game's outcomes.
relabel_players(labels[, strict])Simultaneously reassign the labels of the game's players.
relabel_strategies(player, labels[, strict])Simultaneously reassign the labels of player's strategies.
set_event_actions(event, probs[, drop, add])Set the actions at the event that the node identified by event belongs to, to be the keys of probs, in order, with the given probability distribution.
set_move_actions(infoset, actions[, drop, add])Set the actions at the move that the node identified by infoset belongs to, to be actions, matching by label.
set_outcome_payoffs(label, payoffs)Sets the payoff to each player at the outcome labeled label.
set_players(players[, drop, add])Set the players of the game to be players, matching by label.
set_strategies(player, strategies[, drop, add])Set the strategies of player to be strategies, matching by label.
strategy_support_profile([strategies])Create a new StrategySupportProfile on the game.
to_arrays(dtype)Generate the payoff tables for players represented as numpy arrays.
to_efg([filepath_or_buffer])Save the game to an .efg file or return its serialized representation
to_html([filepath_or_buffer])Export the game to HTML format.
to_latex([filepath_or_buffer])Export the game to LaTeX format.
to_nfg([filepath_or_buffer])Save the game to a .nfg file or return its serialized representation
Attributes
An iterator over the contingencies in the game.
Get or set the description of the game.
Whether the game is constant sum.
Whether the game is perfect recall.
Return whether a game has a tree-based representation.
The maximum payoff to any player in any play of the game.
The minimum payoff to any player in any play of the game.
The set of players in the game.
Get or set the title of the game.
